The RealSense CHOP outputs position and rotation data from Intel's RealSense camera.
Parameters - Setup Page
model - Select the model of device to use, F200 or R200.
sense - Select the device to use.
mode - Choose from Finger/Face or Marker Tracking.
Hands World Position
handsworldpos - Output positions of the tracked hand joints in world space. Values given in meters relative to the camera.
Hands Image Position
handsimagepos - Output positions of the tracked hand joints in normalized image space.
handsrotation - Output the rotation values for the hand joints.
Face Landmarks World Position
facelandmarksworld - Output positions of tracked facial landmarks in world space. Values given in meters relative to the camera.
Face Landmarks Image Position
facelandmarksimage - Output positions of the tracked facial landmarks in normalized image space.
facepose - Output rotation of the tracked face.
faceexpr - Not yet supported.
Parameters - Gestures Page
Description of the gestures can be found in the RealSense SDK documentation.
click - Open hand facing the camera, moves the index finger quickly toward the palm center.
fist - All fingers folded into a fist. The fist can be in different orientations as long as the palm is in the general direction of the camera.
fullpinch - All fingers extended and touching the thumb. The pinched fingers can be anywhere between pointing directly to the screen or in profile.
spreadfingers - Hand open, facing the camera.
swipe - The down/up/left/right swipes as described in the SDK documentation.
tap - A hand in a natural relaxed pose is moved forward as if pressing a button.
thumbs - Tnumbs up and thumbs down gestures.
Two Finger Pinch
twofingerpinch - Hand open with thumb and index finger touching each other.
vsign - Hand closed with index finger and middle finger pointing up.
wave - An open hand facing the screen. The wave can include any number of repetitions.
Parameters - Smoothing Page
smoothing - Enable smoothing the channel data.
smoothtype - The type of smoothing to apple.
stabilizer- For stabilizing a point in space that represents a stationary object. Ignores small changes under a given threshold and represents close points as the same point. Motion smoothing is also applied when the new point exceeds the stabilization radius.
weighted- Replaces the current point with a weighted average of the last N points, according to the chosen weights.
quadratic- (Time-based smoothing) Uses a quadratic equation to interpolate between the previous point and the current one. This produces both stabilization and smoothing of the motion, depending how far the new point is from the current one.
spring- (Time-based smoothing) Uses a linear equation to interpolate between the previous point and the current one (results in a stabilization effect).
smoothstrength - Controls the amount of smoothing to apply.
Number of Weights
weights - The number of weighted samples to use for weighted smoothing.