Polypatch SOP

From TouchDesigner 088 Wiki

Summary

The Polypatch SOP creates a smooth polygonal patch from a mesh primitive or a set of faces (polygons, NURBS or Bezier curves).

PythonIcon.png polypatchSOP_Class

Parameters

Group /group - Subset of input to use. Accepts patterns, as described in Pattern Matching.

Basis /basis - Select spline type: Cardinal or BSpline.

Connectivity /connecttype

  • Rows - Creates horizontal lines, which are open polygons.
  • Columns - Creates vertical lines, which are open polygons.
  • Rows & Cols - Both rows and columns, all open polygons.
  • Triangles - Build the grid with triangles.
  • Quadrilaterals - Default grid connection - four-sided quadrilaterals.
  • Alternating Triangles - Generates triangles that are opposed; similar to the Triangles option.
  • Inherit from Source - When this connectivity option is selected, the output mesh will have the same connectivity as the input hull mesh.

U Wrap / V Wrap /closeu /closev

  • Off - Do not wrap in U/V.
  • On - Wrap in U/V.
  • If primitive does - Wrap in U/V if the input primitive does.

U Clamp (First) / U Clamp (Last) /firstuclamp /lastuclamp / V Clamp (First) / V Clamp (Last) /firstvclamp /lastvclamp

  • Off - Do not clamp the first/last end in the U/V direction.
  • On - Clamp the first/last end in the U/V direction.
  • If primitive does - Clamp the first/last end in the U/V direction if the input primitive does.

Output Divisions /divisionsx /divisionsy - The number of divisions in the output surface. Use more divisions for a smoother surface.

Output Polygons /polys - Force polygonal rather than mesh output.

See Also