Cap SOP

From TouchDesigner 088 Wiki

Summary

The Cap SOP is used to close open areas with flat or rounded coverings. Meshes are capped by extending the mesh in either the U or V direction (e.g. a NURBS tube). Faces are capped by appending a separate face or hull cap.

PythonIcon.png capSOP_Class

Parameters - U Caps / V Caps

Preserve NURB Shape U / V - When capping a NURBS surface, use this option to preserve the original surface by clamping it at the point of capping.

First U / V Cap - Select an option from the menu:

  • No End Cap - Leave this side of the primitive unaffected.
  • End Cap Faceted - Cap by creating a face of a similar type which uses unique points.
  • End Cap Shared - Cap by creating a face of a similar type which shares points with the original primitive.
  • End Cap Rounded - Cap by creating / extending a mesh containing a number of concentric circular regions. This creates a bullet or domed shaped cap.

Divisions /divsu1 /divsu2 /divsv1 /divsv2 - Number of cross sections in the rounded cap.

Scale /scaleu1 /scaleu2 /scalev1 /scalev2 - Affects the height of the rounded cap (both positive and negative).

Last U /V Cap - Similar to First Cap U / V, but builds a cap on the other end of the primitive in the opposite direction.

See Also