Bone Group SOP

From TouchDesigner 088 Wiki


The Bone Group SOP groups primitives by common bones (shared bones). For more information regarding using Bone Groups for deforming geometry, see this article: Deforming_Geometry_(Skinning). All capture weights are re-normalized.

PythonIcon.png bonegroupSOP_Class


Max Bones Per Point - Trims the number of bones per point by ignoring the bones with the lowest weight until this maximum number is met.

Max Bones Per Groups - The maximum number of bones allowed per group of primitives. If there are more bones than this number, a new group is created.