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NVIDIA Flex- tutorials, .toes, tips

General discussion about anything TouchDesigner

Re: NVIDIA Flex- tutorials, .toes, tips

Postby cvanhoose » Thu Jan 31, 2019 8:52 pm

You error may be 099 related as I get the same error on 099. Works well with 088.
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Re: NVIDIA Flex- tutorials, .toes, tips

Postby malcolm » Fri Feb 01, 2019 8:29 pm

Since 2019.10000 series ships with CUDA 9.2, but Flex requires CUDA 8.0, you need to have the cuda 8.0 .dlls next to the Flex .dlls as well.
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Re: NVIDIA Flex- tutorials, .toes, tips

Postby greenpattern » Fri Feb 01, 2019 10:13 pm

Thanks for info ,I'll look into that.
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Re: NVIDIA Flex- tutorials, .toes, tips

Postby greenpattern » Mon Feb 11, 2019 3:37 pm

after an other attempt

Can someone make a tutorial about this?

I'm sure its clear enough for visual studio gurus or other Glsl prophets, but the common man maybe not.

Because at the moment its like making a puzzle with 1/2 parts missing. One of the coolest thing you can do in TD and we cannot work it out!

There is no plugin folder in touch designer99, at least mine doesn't !

got back a normal computer! youpi
so reinstalled everything fresh.
thx
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Re: NVIDIA Flex- tutorials, .toes, tips

Postby greenpattern » Mon Feb 11, 2019 4:34 pm

Why macintosh sold so many computers? they made it user friendly!

The strange thing is; I still get a message '' this operator requires a Commercial or pro License. despite installing latest version.
I figured the plugin folder is the Sample/cplusplus/chop.
cuda 8.1 is installed...
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Re: NVIDIA Flex- tutorials, .toes, tips

Postby greenpattern » Tue Feb 12, 2019 9:48 pm

sorry quite confusing, got 2 computers with 2 touch designer an 88 and 99 version, dll failed to load or requires com or pro. I did copy all these files in ; C:\Program Files\Derivative\TouchDesigner088\Samples\CPlusPlus\CHOP. one pc is laptop the other has windows 7 but good geforce at the moment, not working with either. maybe I'm just really unlucky, I realise that. at least you get feedback from user point of view. probably this windows 7 is to blame
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Re: NVIDIA Flex- tutorials, .toes, tips

Postby Rumzie » Thu Feb 14, 2019 2:30 am

Vinz, in your patch is there a way to readily change the geometry of the collision planes. For example making the planes with a higher poly count like a sphere. I see the calc_planes_equations Base, but I have no idea whats going on inside.
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Re: NVIDIA Flex- tutorials, .toes, tips

Postby vinz99 » Mon Feb 18, 2019 12:29 pm

@greenpattern sorry you're having so much trouble, will look more into the new experimental build at some point though it worked nicely in my test, otherwise a lot of people got it to work with the older production 099 build and a commercial license!

@Rumzie the github plugin I released only supports simple geometry collisions, planes defined by their equation (that's what the calc_planes_equation does, using the planes normals and position), spheres defined by their radius and position, and boxes.

The flex api also supports triangle mesh collisions but it's not implemented in the github plugin.
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Re: NVIDIA Flex- tutorials, .toes, tips

Postby ben » Tue Feb 19, 2019 9:19 pm

greenpattern wrote:sorry quite confusing, got 2 computers with 2 touch designer an 88 and 99 version, dll failed to load or requires com or pro.


C++ operators required a Commercial or Pro license to run Official and older builds of TouchDesigner. If you update to our latest experimental builds (2019.10000 series), then you can use C++ operators with a Non-Commercial license.

Experimental Builds
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