Hi,
after trying several workarounds to have a more or less performant (not freezing the network for too long) way of getting the channel values of a Float texture in TD (top.sample() / toptochop), I feel like there should/must be a better way to access the texture data within python for further manipulation on the cpu.
I stumbled upon this openGL feature https://www.khronos.org/opengl/wiki/GLAPI/glGetTexImage
could this provide a performance boost for these kind of situations?
and if so, could you expose this method(or a wrapper of it) as a method on TOPs?
thanks for considering..