Hey folks!
- TLDR;
Is it possible to create SOP-like ‘instances’ of a TOP network that is driven by CHOP data?
For example, I have an animated ripple built from TOPS, that is driven and triggered with CHOPS, and I want to create a new one at the current mouse location every time the user clicks.
Currently the animation resets each time the user clicks because there’s only the single network flow.
I am including an annotated .tox file that has the example built out in two ways :
1 - the ideal CHOP/TOP animation setup to show the desired effect, that will only allow 1 ripple to ‘spawn’ on click
2 - the same idea, roughly built out using actual SOP instancing, with a number of incomplete aspects, and some extra trouble / erratic behavior that came about during the build out.
cont_ClickRipple_Condensed.tox (11.5 KB)
Imagine needing to create multiple instances of complex layered animations (not stuff as readily SOP-able as this ripple).
Thoughts on how to approach / solve this issue?
Thanks much!
-Casey
EDIT
Before asking, I’d scoured the forum and found the following related threads helpful, but they don’t answer the question/s posed here.