Pseudo 3D Fragment shader [compute shaders]

As I am diving deeper into compute shaders, some very cool new projects started to emerge, this is one one of them.
Check the basic explanation here: andrinrehmann.com/pseudo3d/

Feel free to play around with this project. FIXED: Please check the “Issue” tab if you have some knowledge of compute shaders.
Check the Github file here: github.com/andrinr/Advanced-Compute-Shader-TD

Check the first render of a previous version of the project here:
youtube.com/watch?v=C2fMCBgaxlo&t=9s

Also, pay attention to the GLSL TOP as it is a very useful color correction tool I have developed.

1 Like

Awesome, this will make my Saturday morning read. Thanks for sharing!

Cool technique, and great writeup on your website!