Experimental Build 2018.21670 posted

:open_mouth: SCROLL BARS! :open_mouth:

Performance monitor, my best friend these days.

Are scroll bars still a thing? :laughing:

Hi Ben,

How about support of AUDIO in NDI Sources and Destinations? Is it in the roadmap?

Really waiting for this feature, I can see in the forums that many users have requested for this feature.

Cheers,

Jackson

@jacksonm It is in the roadmap, but not started yet. We’ll take a look at it soon and let you know.

A new Experimental build full of bug fixes and optimizations! Please try your projects on this build and report your findings.

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Release Notes

We also added support for serial-based Hokuyo laser sensors in the new Hokuyo CHOP. Please give it a test run!

For GLSL programmers, we added support for #include statements on GPUs/Drivers whose GLSL compiler support it. Node paths can be used directly, including relative paths. This was direct fallout of some excellent and inspiring work presented at the TouchDesigner Berlin Summit at the beginning of the month.
Here’s a video of that talk - GLSL Fluids for Great Shader Success

Neat:)

Why the sudden dip in revision numbers?

maybe it’s the 2018 prefix?

Yes, we reset build numbers with the switch to 2018. Since we roll through numbers so quickly we never want to be talking about 10k series from 2017 and 10k series from 2018, that could quickly become confusing. So odd numbered years will be 10k, 30k, 50k… even numbered years will be 20k, 40k, 60k

Welcome to 2018 :wink:

Is there a missing word here?

BACKWARDS COMPABITIBILITY WARNING - Now Python None object to string casts to instead of ‘None’ within parameter evaluation for operator parameters only. Will work with list objects as well.

Casts to ____?

Casts to “empty strings”

really hope soon the hokuyo chop will support the model using network like ust-10lx not only serial :slight_smile:

@3EYESnuts We would need a loaner laser sensor to make that happen…

Another week, another Experimental build! We are focusing efforts on squashing all bugs you report to get this branch production ready. Please give experimental a try and report any issues you encounter.

We have added support for the new D400 series RealSense cameras to the RealSense TOP. This required supporting Intel’s new librealsense library which also brings cross-platform support so you can use it with macOS 10.13+. Unfortunately the RealSense CHOP does not get an update as this Intel library does not support those features.

We have also gone through a long list of DMX bugs and enhancements.The DMX In CHOP now handles DMX start codes and a number of multicast issues and general bugs have been solved.

The Audio Render CHOP also now has a ‘distance_attenuation’ channel when used with an Info CHOP, and a number of Palette components were also updated. See the release notes for all the details.

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Release Notes

Enjoy your weekend!

The Video Device In is working with my D435, but the RealSenseTOP causes a light-grey freeze in TD.

The Video Device In says the Device is “Intel(R) RealSense™ 430 with RGB Module RGB”. Anything I can do to help debug?

I’m still waiting for my D435 to arrive. I’ve only been able to test with the D415 so far. Sorry about that.

Also we have discovered there is a bug in the librealsense library on macOS computers that causes a crash as soon as you try to change a setting. It is a known issue mentioned in the github repo for this librealsense library, we’ll have to wait for a fix on that.

@ben if this was the prob, please just email me the location ,i think i can send you one,hope its not too expensive on shipping it to Canada :laughing:
the_3eyesnuts@foxmail.com

We have a D435 on the way, but there is a known Issue in the librealsense2 library for macOS right now so we can’t do anything about it until that is fixed. So in summary, the Realsense TOP will now support F200, SR300, R200, LR200 and the ZR300 in macOS, but no D-series camera will work. :frowning: On Windows, they are all working. :slight_smile:

You can read the details here:
github.com/IntelRealSense/librealsense

We are hoping for a fix soon but you can never tell. It is an open source project now.

This new update includes new features in geometry shaders like more built-in functions (TDWorldToProj, TDPerlinNoise, and TDSimplexNoise) and the ability for "Output Shader’ to include the geometry shader. Fish Eye and Dual Paraboloid rendering can now work with geometry shaders as well.

We had to disable D400 series RealSense support on macOS only as the Intel libsense library has a fatal bug in it currently. Look for us to re-enable this as soon as it gets fixed in the API.

There are dozens on bug fixes and improvements as well, including a big update to OP Snippets. Keep the bug reports coming, this branch is getting very stable now!

Read the release notes for all the details.

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Release Notes.