No problem and thanks everyone. We’re hoping it does make the slippery slope a little easier!
We’re looking forward to adding more and seeing what people want to contribute, and we’re always open to suggestions on how to make it a better resource.
We’re trying Vimeo now for the videos, as I think it might be easier to swallow than a 1gb download - for people downloading it and for us hosting it!
That book was fantastic! So I’ve got a super basic understanding of TD, but now I’m left wondering where I go from here. I just picked up “Multimedia Programming Using Max/MSP and TouchDesigner”, but I’d really love an in-depth video series or, even better, a Los Angeles workshop. Hope something pops up soon.
I’ve found this book amazing helpful, I have one question,
you state that having a deep understanding of computer graphics and rendering helps.
is there any material you could recommend for for beginning the epic journey into the world of computer graphics and rendering processes?
Computer graphics and rendering is quite a bear and might be something that you may want to digest in pieces as you’re working through learning TouchDesigner, otherwise it can be a whole maze to learn itself.
If you wanted to learn about computer graphics on their own separate from TouchDesigner, you can google “introduction to computer graphics”, looks like there are many university course materials you can check out. A lot of people recommend this udacity course:
But i remember it getting quickly math-y for me. Definitely worth a shot though as it will basically teach you GLSL in parallel, and it’s quite comprehensive.
But don’t be afraid to just read Wikipedia or something from OpenGL’s wiki (since TouchDesigner is made with OpenGL) about what you’re working on.
Or if you’re working on trying to make feedback trails you can learn different ways of approaching it by reading things on stack exchange: gamedev.stackexchange.com/questi … ail-effect
The above is what worked for me, since I didn’t want to steer away from learning TouchDesigner just to learn graphics while I was working on projects, and it was a bit easier to digest little chunks at a time. Asking questions is good too!
Could cover your book in 3 days and go thru the examples.
I had many tries with TD, now finally with a decent computer and your book I feel enthusiastic about it!
We’ve just finished transitioning the book to using GitBook. Some of the benefits:
Uses Markdown instead of LaTeX, so should be easier for people to add/update it
Because of Markdown, no LaTex build environment needed, just updating the Markdown files on the repo and GitBook handles recompiling everything.
GitBook has a web readable version of the book that works on desktop and mobile
GitBook not only creates a PDF, but also ePub and Mobi version of the book for e-readers and iPads
There’s some more things we’ll update to make for a better experience, like making the graphic elements a bit more friendly for printing and e-readers, etc etc.
The first post is a bit old now, so we’re not using latex anymore. It’s all in markdown and a service called GitBooks renders the markdown into a web readable version, pdf, epub, mobi, etc.
If you go to nettoyeur’s link there’s different reading options there.