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3d scanners

USB and MIDI control surfaces, touch screens, joysticks, cameras, microphones, etc.

3d scanners

Postby ProtoMike » Thu Apr 20, 2017 9:49 am

Hello, can I use 3d scanners like this for example, to get shape data from real-world objects to create a proper mat to project on them?
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Re: 3d scanners

Postby ben » Fri Apr 21, 2017 7:15 am

TouchDesigner accepts .obj and .fbx file formats to import geometry. So if you can get your scanned data into that file format, then yes you can use such a scanner.
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Re: 3d scanners

Postby greenpattern » Sat Apr 22, 2017 8:35 am

Is there any way of doing basic scanning of a room or object all in touch designer with our kinect rather than totally using unafordable scan tools. If yes how? Has anyone got a simple example to share?(i know nothing is simple in td lol) if we could plug a kinect and get position of 4 walls that would be very usefull or get a ruff scan of a statue.
That would allow us to experiment augmented reality in projections and evolve in 3d mapping.
It seems someone has managed something with htc vive, the thread end up with who wants the code and 3 month later still none of it unfortunately.
I see that everything is possible with external tools, but I'm more interested by touch designer itself.
option 2 burn computer , give all your money to mackintosh and use madmapper, always been impressed by the simplicity and power of that madmapper after using resolume to map for years.
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