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Microsoft Azure Kinect DK

Discuss graphics hardware, computer hardware, and input/output devices to use with TouchDesigner

Re: Microsoft Azure Kinect DK

Postby malcolm » Fri Jul 19, 2019 6:36 pm

We expect to be getting ours at the start of Aug and will try to get it integrated ASAP
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Re: Microsoft Azure Kinect DK

Postby barakooda » Sat Jul 20, 2019 10:06 am

malcolm wrote:We expect to be getting ours at the start of Aug and will try to get it integrated ASAP


If you guys will able to integrate the full multi sensor features,
it will probably place TD as the best environment for volumetric content generation.

I have few of the K4A around, cant wait to build full volumetric capture system.
:D :D :D
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Re: Microsoft Azure Kinect DK

Postby ruigato » Mon Jul 22, 2019 6:09 pm

Excelent news!

Besides the nesting / syncing of n sensors, what do you think it will be better with this Kinect?
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Re: Microsoft Azure Kinect DK

Postby najrock » Tue Jul 23, 2019 9:05 am

ruigato wrote:Excelent news!

Besides the nesting / syncing of n sensors, what do you think it will be better with this Kinect?


I have a couple in the office rn. On first blush they are faster, more accurate and overall push a much cleaner point cloud. Build quality is much better and they have a cool microphone matrix on the top.
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Re: Microsoft Azure Kinect DK

Postby barakooda » Tue Jul 23, 2019 9:23 am

They have a lot of work to do on the data \Ai\ skeleton stream part.
skeleton ( which run differently from from v2 skeleton)
suffer from high latency issues and as far as i checked not all features imported
from the old v2 kinect. ( not sure about that )

depth wise
The" TOF noise" and kinect v2 issues got better over all.

one device default stream + record on ssd
runs on rtx 2080ti, 8700k machine
cost about 5% of cpu and 13% of gpu , what ever that means.

seem like there is lot of room for additional streams ( cameras ) which is great.

overall it seem they started from scratch, kind of one step backward...
hopefully to gain many steps forward later.

https://github.com/microsoft/Azure-Kine ... SDK/issues

my modest impression so far.
Last edited by barakooda on Wed Jul 24, 2019 1:54 am, edited 2 times in total.
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Re: Microsoft Azure Kinect DK

Postby cyberpatrolunit » Tue Jul 23, 2019 1:52 pm

There is also an IMU in the sensor - gyroscope and accelerometer, this will be helpful if the sensor is attached to a moving platform.
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Re: Microsoft Azure Kinect DK

Postby b34npour » Thu Jul 25, 2019 11:36 am

I'm working on a CPlusPlus TOP with a friend that will stream the depth image in from this new Kinect. It's currently in a working state - we'll post it once we have a chance to make it a bit more user friendly!
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Re: Microsoft Azure Kinect DK

Postby wooliii » Thu Jul 25, 2019 5:45 pm

@b34npour that is awesome. Good work ! Is this on GitHub ? I just finished implementing a wrapper in openFrameworks and would love to fork your c++ project
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Re: Microsoft Azure Kinect DK

Postby b34npour » Thu Jul 25, 2019 6:01 pm

@wooliii it's not up on GitHub yet - but will post soon. Just cleaning it up so that it's easier to set up (currently you have to manually copy Kinect SDK DLLs into your touchdesigner bin folder, and building the project in VS requires some manual include directory adjustments)
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Re: Microsoft Azure Kinect DK

Postby andrewjmark » Wed Aug 21, 2019 9:49 pm

Any more updates on the Kinect DK? More just curious to get other first impressions with it. I am working out a rig that is for live facial projection mapping on Kinect 2 and am curious to see if this provides significantly higher framerates /smoother tracking.
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