I’d like to animate objects along paths using SOPs and not Geo COMPs, since I’m feeding SOPs into a Scan CHOP and later to the etherdream CHOP.
I tried using the Object merge SOP (to bring the animated geoCOMP back to a SOP) but it only grabs the transformation parameters and not the path animation data…
It’s a bit of a hack, but you can always use a Null COMP that’s animated along a path, extract the position data with an Object CHOP, and then apply this to your SOP with a transform.
A bit ugly, but it does allow you to both use path as a concept, and transform a SOP. base_sop_along_path.tox (982 Bytes)
Maybe a cleaner approach would be to convert your path geometry to a CHOP, then use a lookup chop to find position before applying this to your transform SOP. base_sop_path_by_look_up.tox (894 Bytes)
I am trying to orientate my Geo animation towards the direction of my path.
I am trying to do it with the Object chop but I am missing something here… follow_orientation_To_path_1.tox (3.33 KB)