Camera switch

Hello community!

I am trying to solve a way to switch various cameras without rendering all the cameras all the time.

Apparently the way to do this is using the Render Select Top after connecting the cameras into the Render TOP.

Seems like an easy way to do this, but the problem is that the FR goes very low because its rendering each camera all the time, even if they are not selected on the Render Select TOP.

If I manually change the name of the camera on the input field of the Render TOP, it changes with no problem without the need of rendering all cameras constantly.

The solution here would be to find a way to change the string name on the camera input field of the Render TOP. I havenโ€™t found a way to do this.

Does anybody here knows a way to change the string on the input field of the Camera with some kind of switcher?

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maybe like this?
cameraselect.toe (6.3 KB)

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Awesome!

That works perfect!

Thanks a lot!

Neat trick! but now the geometry is not shown? how to you solve that :unamused:
Gruss f

it looks that in that example the id of the camera is not formatted correctly. It should be 'cam{0}'.format(int(op('limit1')[0])) and not 'cam{0}'.format(op('limit1')[0])

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