Vector Displacement Maps in TD

Does anyone know if there is a way to get vector displacement maps working in TD. Trying to get this ear working in TD [url]Help .

Sorry if this is a total noob question, but there’s nothing on the forums about vector displacement that I’ve come across so I figured I’d start a post.

This isn’t build into any operators so you would have to undertake writing a GLSL shader in the GLSL MAT for this.