Need help?

I think what you’re after is to texture a sphere GEO with your cube map or equirectangular map and a constant material. Then scale that sphere / world so that the camera is inside of that object.

Take a look at this example to see if it gets you started:
skybox.toe (5.87 KB)

This question was actually a spam-bot, copy/pasting another question. Going to leave it up since Matthew gave a good answer

OHHHH! They fooled me!

Turing test

I did the Voight-Kampff test to Adobe CC support once. :laughing: