Hi,
I’m trying to translate an older GLSL 1.2 shader. I looked at the the GLSL Material - Wiki and TD specific uniforms to find the equivalent uniforms but I’m still a bit unsure which is which, like these:
- gl_ModelViewMatrix
- gl_Vertex
- gl_NormalMatrix
- gl_Normal
- gl_TextureMatrix
- ftransform() function
Where can I look up these?
Cheers
Marcus