I got this remapping example where I am remapping a simple noise according to the UV coords where the linear gradients in R and G represents the coordinates from 0 to 1 in UV space. I got a problem with the alpha channel. The transparent background fluctuating in the remapped component. Of course I can mask out the background to get rid of it as in version two.
I realize that this behavior occurs since Red == 0 picks from the left column of pixels and Green == 0 picks from the right column of pixels.
But what is the proper way of map something based on the UV cords of an image as in my example?
Thanks
NewProject.1.toe (3.99 KB)