Renderpick + Fish-Eye 180 render

MOVED TO BUGS:
viewtopic.php?f=12&t=11249

This looks like a bug.

I see a similar behavior. It looks like the renderpick CHOP doesn’t respect the the render mode parameter from the render TOP.

Based on harveymoon’s example here’s another variation.

Render1 and 2 ouputs the uvs from the rendered geometry as color.

The geometry is further textured with a composite of two circle TOPs, a white circle controlled by the render pick return from render1, and a purple circle controlled by the return from render2.

The regular 2D renderTOP and render pick perform as expected.

The fisheye render looks as though it still returns the UV coords from a 2D render. The bounds from the 2D render are comped into the texture for container2 as reference.

Hope another example helps here.

container_renderpicking_fisheye.tox (4.12 KB)