Pixelpusher and UDP.

Hi there,

Using TD with a bunch of Pixelpushers ( 8 in total at the moment)

I’ve been outputting a small video frame from TD via Spout and using a custom app that converts it to UDP data to send to the pixelpushers. Keen to not have a whole bunch of apps running.

Wondering if I can use the UDPout DAT instead?
Seen lots posted on using Artnet, but isn;'t it better to use UDP here instead?
I’ve got 60fps at the moment and don;t want to go down to Artnet frame rates.

Any thoughts?
Am I missing something, not understanding?

Did you create the app that takes spout and spits out pixelpusher UDP? You can definitely re-create the UDP packets in TD with a little work. Lucas Morgan made a UDP Out DAT based Streaming ACN sender before sACN was natively supported, and looking at that helped me to figure out how to construct packets in Touch Designer.

If you are familiar with the makeup of the UDP packets that PixelPusher is expecting, it should be pretty easy to do, and I’d be glad to help you figure it out.

Also I was able to get TouchDesigner’s DMX Out CHOP to spit out Art-Net and sACN packets at well above 200 fps, so I don’t think art-net is as limited as people think it is in regards to frame rate. It’s usually the receiving device that puts sometimes arbitrary limits on frame rate.