Sync in / Sync out CHOP only in PRO

Why are the Sync I/O CHOPS pro only when you can basically achieve this through other UDP connections ? What is the benefit here and why the case to make it PRO only ?

best,
Bryant

I’ll speak to the benefit:
the Sync In/Out are setup in a server/client scenario where the server runs in realtime while the clients run with their real-time flag disabled.

The server now controls the render progress of the clients - meaning the server waits for all clients to message that the last frame has completely cooked before sending out a message for the clients to start the next frame. The result is a +/- 1 frame synchronicity between all involved processes.

Further the Sync In/Out operator’s ability to specify timeouts, gives you a good amount of control over how the sync should act given the possibility of a clients continuous dropout.
derivative.ca/wiki099/index. … c_Out_CHOP

Does this clear it up a bit?
Best
Markus