A performance troubleshooting question:
I have a scene with some hap movies, a small amount of texture instancing, and a few particles. It’s playing back smoothly at 60fps with frame rendering time of 16ms. Over a few minutes, the rendering time drifts downwards until it hits 9-10ms - where everything starts stuttering for a few minutes (it always stays 60fps, though) , and it settles around 6-9ms 60fps.
If at any point, I click the mouse ( so clicking on perform window)- render time jumps up to 16ms again, stuttering stops. Though the cycle as described above starts anew.
Any ideas why this might be happening, or some troubleshooting steps to try?
(2) P5000 w/ sync card, 5 portrait monitors at 5400x1920 resolution 1650 xeon, windows 10. Tried vsync on/off/adaptive, one window spanning monitors, always on top.
Thanks.