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Experimental Build 2018.21670 posted

General discussion about anything TouchDesigner

Re: Experimental Build 2017.37900 posted

Postby ben » Fri Jan 19, 2018 5:24 pm

Build 2017.37900 posted

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A new build of experimental is ready! There has been a focus on bug fixes this last month, so check the exhaustive list of bug fixes and general improvements in the Release Notes.

The following are new feature to check out
  • Scrollbars have been added to all panel components that have a Children page of parameters.
  • The Movie Out TOP now supports HAP and HAP with Alpha encoding.
  • Support for Ximea cameras.
  • Window COMP improvements for working with multiple monitors and DPI scaling.
  • Performance Monitor now logs extension execution times.
  • A bunch of new Python members and methods.

Give this build a try and report any issues. Thanks!
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Re: Experimental Build 2017.37900 posted

Postby raganmd » Sat Jan 20, 2018 1:28 am

:shock: SCROLL BARS! :shock:
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Re: Experimental Build 2017.37900 posted

Postby elburz » Sat Jan 20, 2018 1:33 pm

Performance monitor, my best friend these days.
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Re: Experimental Build 2017.37900 posted

Postby ben » Tue Jan 23, 2018 3:12 pm

raganmd wrote::shock: SCROLL BARS! :shock:

Are scroll bars still a thing? :lol:
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Re: Experimental Build 2017.37900 posted

Postby jacksonm » Thu Feb 08, 2018 6:59 am

Hi Ben,

How about support of AUDIO in NDI Sources and Destinations? Is it in the roadmap?

Really waiting for this feature, I can see in the forums that many users have requested for this feature.

Cheers,

Jackson
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Re: Experimental Build 2017.37900 posted

Postby ben » Fri Feb 09, 2018 7:52 pm

@jacksonm It is in the roadmap, but not started yet. We'll take a look at it soon and let you know.
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Re: Experimental Build 2018.20100 posted

Postby ben » Fri Feb 23, 2018 7:03 pm

A new Experimental build full of bug fixes and optimizations! Please try your projects on this build and report your findings.

Download

Release Notes

We also added support for serial-based Hokuyo laser sensors in the new Hokuyo CHOP. Please give it a test run!

For GLSL programmers, we added support for #include statements on GPUs/Drivers whose GLSL compiler support it. Node paths can be used directly, including relative paths. This was direct fallout of some excellent and inspiring work presented at the TouchDesigner Berlin Summit at the beginning of the month.
Here's a video of that talk - GLSL Fluids for Great Shader Success
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Re: Experimental Build 2018.20100 posted

Postby flowb » Fri Feb 23, 2018 8:22 pm

Neat:)

Why the sudden dip in revision numbers?
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Re: Experimental Build 2018.20100 posted

Postby raganmd » Fri Feb 23, 2018 8:32 pm

maybe it's the 2018 prefix?
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Re: Experimental Build 2018.20100 posted

Postby ben » Fri Feb 23, 2018 9:28 pm

Yes, we reset build numbers with the switch to 2018. Since we roll through numbers so quickly we never want to be talking about 10k series from 2017 and 10k series from 2018, that could quickly become confusing. So odd numbered years will be 10k, 30k, 50k... even numbered years will be 20k, 40k, 60k

Welcome to 2018 ;)
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