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TouchDesigner Teams

General discussion about anything TouchDesigner

TouchDesigner Teams

Postby stevenmb24 » Fri Jul 14, 2017 1:59 pm

Hi,
I've been working with TouchdDesigner for a little while now, and I'm looking to start doing full-fledged 'experiential' projects. (experiential has been the best catch-all term I've come across so far)

I'm not sure what type of people would be best to reach out to try to collaborate with, and work towards building a team with. I have a design and web dev background, and have led those types of projects before.

What skillsets do your team members have, and what type of projects do you work on mainly?

What do you think are the best base team skills to have in-house to be able to handle most job requests?

regards,
Steven
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Re: TouchDesigner Teams

Postby nettoyeur » Sat Jul 15, 2017 1:54 pm

Doesn't the team totally depend on the sort of project you want to make?
But I can imagine your team could be:
- an art-director or creative who sketches out the whole experience, story & vibe
- a TD programmer
- a UX designer to create pretty user interfaces (if needed)
- an electronics guys to hook your code up to all sorts of LED, sensors, lights, motors, etc
- a sales person who gets the $$$ for you guys to create this experience in a museum/city/event
Idzard Kwadijk | freelance TouchDesigner consultant | LinkedIn
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Re: TouchDesigner Teams

Postby stevenmb24 » Wed Jul 19, 2017 12:39 pm

Thanks for the response!
I definitely agree, the best team depends on the job.

I'm curious to know the team dynamics people are currently using to handle their type of work.
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Re: TouchDesigner Teams

Postby sssslamin » Sat Jul 22, 2017 4:22 am

nettoyeur's comment is extremely accurate in my experience

i would add
and ableton max/masp programmer for sound
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