Problem in track face project in camera movement

Hi everyone, i am a beginner to use TD so, probabily it’s a stupid question.
I have a topto chop and delete chop to track my movement in a web cam, and i import the chop analyze’s value in rotate camera value to see my 3d object in different angle of view. This is what i want.
But my range is too much high. I need a very smooth movement, for example my rotate value works between 0 and 319 degrees. i Want that works to 170 and 190 degrees.
How can i do that?
i tried with a math chop but not work.
i attach my project here.
Please someone help me.
Thank

ps. Sorry for my poor english.
NewProject.17.toe (6.44 KB)

hundreds of view and no answer? :stuck_out_tongue:

Better late than never;
Your camera head tracking does not really work for me but I think I understand what you were tring to do.

a math chop indeed is the fast answer for rule of three: look in the range section of the math chop. When unsure about an operator see examples in the operator snippet (in help menu of touchdesigner) or the derivative’s wiki.

now about your network;
With my camera (320px) you input could go from 0 to 160( because you half the resolution somewhere in there.) I bypassed the camera and simulated the result with a moving rectangle.

then
if for example the input goes from 0 to 160 (this is the ‘from’ range)
and you want 170 to 190 (‘to’ range)
Just put these numbers in the range section of the chop.

that’s it!
It’s very useful to adapt any value to what you need them to do.
math.toe (7.31 KB)