I wanted to try to make something always face the direction it’s moving in. I came up with a kind of cheesy method in which I make a second invisible object lag behind the main moving object (using a lag chop) and then setting the Look At parameter of the main object to the second object. It works, but I’d like to dampen the rotations that result from the “Look At” to make it more natural. How can I read these rotations back into a CHOP?
Thanks,
Michael