Material assignment

Is it better to reference your material shader for your geometry at the component level or with a sop?

Would it be less processor intensive to not have to have the sop in the component?

Thanks

It’s better to do it in the COMP level than the SOP level. The only time it really matters though is if the SOP chain is cooking every frame, which is more work with an SOP extra SOP to cook. If its not then it’ll be no difference.