Cooking geometries

Hi guys,

I’m creating a scene-switching 3d simulation, currently it’s too taxing on the GPU(and probably CPU since i’ve a controllable camera) as there’re quite a few geometries involved. Switching between cooking and uncooking scenes doesn’t seem to work very well for a multi-scene environment with different sets of geometries in each scene, it still consumes the GPU after it stops cooking.

Any way to clear cooking cache after it stops cooking? Any workaround?

Thanks!
KJ

SOPs take up very little GPU memory in general (unless they are super complex). Most GPU memory is used up by TOPs. Is this the case for you?

Yup, my 3d assets are all imported FBX files, so i put them in render TOPs :]

Do you have multiple Render TOPs? To reduce you Render TOP memory usage you can use only 1 Render TOP and instead change which geometries you are rendering. You can use DATs to store the paths to the geometries in different scenes and a Switch DAT and a tab() expression to change/select the DAT you want to use at any particular time.