Level top clamps input values ?

Hi,

I can’t get the level top to remap my super bright values, even if I change the “range” and “rgba” settings and the format is 32 bit float, everything is clamped to 1.
Am I doing something wrong ?

I have attached a basic example with a constant set to (1,2,3,1) which I would like to remap to the 0-1 range, leaving the alpha alone, giving me (0.33,0.66,1,1). I’m using build 8940.

Thanks a lot
Vincent
levelclamp.toe (4.46 KB)

This is currently a limitation of the Level TOP. You’ll want to use a GLSL TOP and a custom shader to adjust your pixel values that are outside the 0-1 range.

Ok! thanks for the quick answer.