Shadertoy conversion doesnt seem to look right.

Hey everybody. I’m currently learning shadertoy conversion and wanted to tackle a more complicated shader so I picked this one:
shadertoy.com/view/4sK3RD
But the final result doesnt look like that. I get 0 compile errors or anything.
What am I doing wrong? Or some shaders are just impossible to convert to td?
GLSL_rock_paper_scissors4D…toe (9.73 KB)