Page 1 of 1

Tileable noise

PostPosted: Sun Jul 07, 2019 1:12 pm
by Nackgi
Hi,

Does anyone know any good techniques for making tileable animated noise? Can it be done with OPs and a bit of python or do I have to dive into the GLSL-world?

Re: Tileable noise

PostPosted: Mon Jul 08, 2019 2:48 am
by MXZEHN
You can use the TileTOP to make everything tileable, costs resolution though.
Best
Stefan

Re: Tileable noise

PostPosted: Mon Jul 08, 2019 11:12 am
by DavidBraun
TileTOP is less desirable because it would create a butterfly pattern at the border.

This might get you started https://github.com/DBraun/TouchDesigner ... e_Tile.tox I forgot where I learned this trick to linearly interpolate between mirrored noise images. Try recreating it with Noise TOPs, a linear ramp and a Matte TOP.

Re: Tileable noise

PostPosted: Fri Jul 12, 2019 2:39 am
by Nackgi
I was hoping for a more robust solution like in this video by Coding Train for looping noise temporally: https://www.youtube.com/watch?v=ZI1dmHv3MeM

But that interpolating trick might be a good enough hack for now. Thank you.

I also found this thread:
https://gamedev.stackexchange.com/quest ... rlin-noise
Maybe I'll try to implement some of these methods somewhere in the future when I have gathered more experience in coding.