hi there,
after setting the format of the cpp top to fixed mono 8bit.
format->greenChannel = false;
format->blueChannel = false;
format->alphaChannel = false;
Why the iteration works only in this form :
float* pixel = &mem[4*(y*outputFormat->width + x)];
I would expect to have “1” instead of the 4…
One element assignment to float per pixel…
if the texture size was 2x2
I would expect array of 4 values , unsigned 8 bit integer.