Hello, I want to animate a wireframe sphere to reflect on the regular sphere with PBR texture. Is it possible to do it either with Environment Light or maybe there is some workaround that just reflects a wireframe without creating an Equirectangular map? Basically, what I looking for are real-time reflections.
I did it without Env Map, I just used the second Render2 (CubeMap) then created a phong1 material it has an option for custom EnvMap and I placed there Render2 as a Env.Map and it worked as a reflection. It seems less CPU intensive.