Sound to Visual - Ramp

Hi Guys,

I’m doing a project that involves visualising music according to a colour theory backed by a research on synesthesia.

Here I have to set different colours for different frequencies(high, mid, low) of the sound. I want that corresponding colour to be seen in a particle system(as texture).I have attached a reference flow chart of what I’m trying to achieve. (The corresponding ramp of the highest value out of high mid & low becomes the material for the particle system)

So far I have managed to divide the sound into high, mid & low frequency. I made the particle visual as well. The connecting part in the middle is where I’m struggling. Please share if you find some ideas to trigger different ramps according to different frequencies.

Thank you!
Abey
SoundtoVisual.toe (273 KB)

Hi Abey,
I needed a similar visualization a while back.

Get your color ramps into CHOP space and use a Lookup CHOP to grab color values with channel level data.
Attached is my crude test, which can no doubt be optimized, but it should be a good start.

I’m also interested in completely different / more efficient ways to do this.
Cheers,
D
AudioColorVis.2.toe (10.3 KB)

Hey! Did you end up figuring this out? If so, could you share?

Hey did you find a good way to do this?