stop rendering the opacity grid?

does anyone know a way I can stop rendering the grid that appears when you put an alpha on anything?
I tried putting an environment sphere around that is just black, but for some reason if I make one evniroment sphere have a slight alpha you can see the grid through everything,
any one know what Im doing wrong?

thanks!
screenshot->

in that example ^
I used a sphere and textured it and then put a slight alpha on it, and then I put another sphere outside that and made it solid black. so im wondering why I can see the checkered boxes still.
hope that clarifies my problem a bit more.

Hey, you can turn it off in Edit->Preferences->TOPs (change the Background from Checkboard to Black).

If you’re 2nd all black sphere is rendering after the first one, then it’s going to be not drawn at all due to the Depth Test. If you draw it before and have blending on it the alpha will get used, if blending is off the closer sphere with a alpha < 1 will overwrite the values in the image.

If you make the viewer active and press the ‘a’ key over the viewer you’ll be able to see what the alpha value is.

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thanks a lot,

il try it out first thing tomorrow :slight_smile: