Hey Touch Forum!
I’ve been trying to get a simple reflection texture to work with in TD, and I’ve come up with a solution that involves 3 cameras and 3 renders. I plan to take the reflection output TOP and use masking to composite it into my scene.
Is there a better or more performant way to do this?
I couldnt seem to get PBR reflections working with anything other than an environment texture - is it not possibile to have a PBR material reflect other objects in the scene?
Thanks!
Sam
simple_3d_reflection.toe (5.84 KB)