Help needed for GLSL code with buffers

Hi,

I need some help about GLSL code, I’m trying to reproduce that effect in touchdesigner :

shadertoy.com/view/4sGSDw

I readed and applied all the informations found here : nvoid.gitbooks.io/introduction- … ertoy.html

But I think I miss something?

Here is the touchdesigner project :

Thanks for the help :wink:
bug_glsl.toe (6.81 KB)

i looked at this quickly, but unfortunately didn’t see anything obviously wrong.
one thing to remember with glsl shaders, esp shadertoy shaders, is you generally want the inputs to be 32bit rgba. this didn’t fix the file, but might help in future conversions.

Thank you for this information and for checking it !

Maybe a day we will find the mistake, still learning GLSL.