Vertex ID as instanced text for primitive polygon object

Hi I am curious to know about workflow how to make multiple instances to the vertices of primitive polygon object.
Actually what I want to achieve is to show point numbers what you can display per “display option”, but as renderable text object in this case.

Hopefully you can get a grasp easily if you take a look of uploaded toe.
TDWS_Ver2.13_.toe (17.6 KB)

you could use a replicator to create the textTOP for each point number and texture instancing on the geoCOMP, or texture offset if you load a single image with all numbers needed. Each instance would be a small square rectangleSOP(rendered with a transparent mat)

Not sure how you would do that easily with a textSOP though

Hi guarana,

Thank you so much for your comment.
I struggled to get the way you described and luckily I found Ragan’s lineText example which demonstrates what I wanted and you mentioned in pretty exact way.
I still need to make some string manipulation so I can get [X,Y,Z] format in single DAT column, but maybe I would get it managed by myself.

So far so good, cheers!