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Tileable noise

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Tileable noise

Postby Nackgi » Sun Jul 07, 2019 1:12 pm

Hi,

Does anyone know any good techniques for making tileable animated noise? Can it be done with OPs and a bit of python or do I have to dive into the GLSL-world?
Nackgi
 
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Re: Tileable noise

Postby MXZEHN » Mon Jul 08, 2019 2:48 am

You can use the TileTOP to make everything tileable, costs resolution though.
Best
Stefan
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Re: Tileable noise

Postby DavidBraun » Mon Jul 08, 2019 11:12 am

TileTOP is less desirable because it would create a butterfly pattern at the border.

This might get you started https://github.com/DBraun/TouchDesigner ... e_Tile.tox I forgot where I learned this trick to linearly interpolate between mirrored noise images. Try recreating it with Noise TOPs, a linear ramp and a Matte TOP.
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Re: Tileable noise

Postby Nackgi » Fri Jul 12, 2019 2:39 am

I was hoping for a more robust solution like in this video by Coding Train for looping noise temporally: https://www.youtube.com/watch?v=ZI1dmHv3MeM

But that interpolating trick might be a good enough hack for now. Thank you.

I also found this thread:
https://gamedev.stackexchange.com/quest ... rlin-noise
Maybe I'll try to implement some of these methods somewhere in the future when I have gathered more experience in coding.
Nackgi
 
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