SOP to UV Layout

Super simple, but needed this to align some procedurally made textures up to some meshs’ UVs. Just takes a SOP, moves its points to their UV coordinates and gives you a wireframe render of that, figured it was a nifty trick for folks! Slightly different for 099 v 088 because of new wireframe options…

Cheers
P
generateUvTexture_099.tox (1.33 KB)
generateUvTexture_088.tox (1.27 KB)

Bonus points for 088 and 099 examples!!