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FragTool

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Re: FragTool

Postby keithlostracco » Sun Jan 04, 2015 1:21 am

I went to make a video tutorial for you guys but found out how many things I broke doing some updates to the UI. So ended up fixing things, I've posted a new version where a number of animation, mod, camera and timeline functions are fixed.

Definitely try and get tutorial made asap for you guys although I might have to break it up into a few. The video I recorded was 80 minutes and still hadn't really covered quite a bit of it...

Yeah the preset morphing isn't actually the best name for that function although it does have a similar effect in the end to morphing. It basically sets a bunch of animation keys of various presets in the animation comps so. That way you can make a number of presets that you like then convert them into one animation that can then be edited. Not sure where it's at I didn't get a chance to test it tonight. I'll make sure it's running well for the tutorials though. I should change the name and then implement the Reactor style parameter morph(I did know about that as well). I actually have two plans one is to make the realtime morph and to make an output preset grabber. When you do a bunch of animations and mods you might get moment where things look really good and you want to save that particular state without the animation and mods driving it.

I really need to do a major overhaul of the preset system first though. It's kind of old school storing a bunch of DATs of everything - parameters, mod settings, animation values etc.. which adds up to bunch of tables per preset and makes it difficult to deal with. Once I get the preset system up to date with some of my newer techniques I'll do some improvements to the morphing and other features which will be much easier to do.

Animation seems to be fixed though. Create or select a static form, then press K on one of sliders. The slider is now relative the current animation value. Drag the slider up or down and either let go or press shift to set a keyframe. Press shift can still be a little jumpy but letting go is very smooth. It should work everywhere.

If anyone finds any bugs please let me know.

cheers
Keith
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Re: FragTool

Postby keithlostracco » Sat Feb 14, 2015 7:14 pm

Just uploaded a new version with a few fixes and improvements.

I've added a few notes to the bottom of the first post.

cheers
Keith
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Re: FragTool

Postby Nodakami » Mon Feb 16, 2015 6:10 pm

Now the fun begins ! Got it now, thanks so much...
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Re: FragTool

Postby L05 » Wed Feb 18, 2015 5:45 pm

Wow, just seeing this for the first time now. Thanks so much for sharing this, Keith!
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Re: FragTool

Postby asterix » Mon Sep 14, 2015 1:46 am

Getting 30 - 60fps on my 970ti. Great stuff Kieth this is an amazing piece of art / expression.
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Re: FragTool

Postby keithlostracco » Sat Sep 26, 2015 12:25 pm

Thanks guys.

Btw it looks like it's a bit broken in the new experimental builds >40000 . I'll post a fixed version soon.

cheers
Keith
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Re: FragTool

Postby asterix » Tue Sep 29, 2015 11:29 am

Finally got a chance to play with this on a decent computer. Awesome stuff mate!
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Re: FragTool

Postby PatrykKizny » Mon Nov 02, 2015 6:42 am

Wow, this looks like a totally powerful tool!

I started exploring fractal stuff beginning of 2015. Disappointed with built software for fractals visualization I quickly moved to GLSL and wandered across a range of tools including Fragmentarium and Synthclipse. These are great tools but always limiting in what I wanna achieve.

Looks like moving to Touch and starting with FragTool is the beginning of a new chapter.
Particulary given that I wanted to move to more real-time stuff integrated with external sensors/inputs.

Motivated to learn.
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Re: FragTool

Postby fajdejongh » Fri Nov 27, 2015 10:30 am

Dear all,

I am learning how to use Fragtool, and would like to use my MIDI controller (Novation Launchcontrol XL) to modulate the parameters of this amazing Fragtool system. Could anyone explain to me or help me find out how to map a midi controller signal to any formula in the perform-mode of the Fragtool UI, so I can modulate parameters by twisting knowbs on my midi-controller?

Thank you so much and I hope to hear from you guys!

Fred
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Re: FragTool

Postby keithlostracco » Sat Nov 28, 2015 8:09 pm

Hi Fred, it's not setup but there are a couple of methods you can use.

In /FragTool/Anim_LFOs_Mods/ are a number of animation components for each parameter group (formula, camera etc.). If you insert an override in front of the CHOP labelled "out" in any of these sections you can override a parameter. This will work but you might find you'll have a number of problems if you want to switch formulas - parameters that you had mapped may not exist anymore.

The best way to get midi controllers in would be to setup a number of controllers as modulation sources.

In /FragTool/Anim_LFOs_Mods/allModRouting you'll need to update a table called "AllMods" with the channel names of the midi channels you want to map. Then in the same container merge your midi channels into the CHOP labeled "mods"

Now your midi channels will show up as mod sources in the Mod Matrix Source menus and you'll be able to route the to any parameter. When a global preset is stored it will save the routing.
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