Lightweight Water Surface Shader

Hello

A lightweight shader implementation of a damped water surface equation. Have fun.
Done in 099 2017.12100 using compute shaders.

Let me know about any improvements or continuations.

(It’s a .zip file because of texture assets.)

Check this link for HD textures: drive.google.com/file/d/1chOmll … sp=sharing

Best
Andrin
WaterSurfaceShader.zip (2.57 MB)

andrinr - could you lock your moviefilein TOPs or include the textures in a zipped file?

Totally forgot about that. I included the textures now, hope everything is working now. Thanks for letting me know.

Nice! Thanks for sharing Andrinr, and cool to see some more compute shader experiments appear on the forum.

I had to change the file paths of the textures for it to work though - they should be relative to the .toe file.
Your paths are now in this form:

WaterSurfaceShader/Textures/rustediron-streaks_normal.png

but they should be:

Textures/rustediron-streaks_normal.png

Thanks! I think its all fixed now.
Greets.

I’m not really getting what’s going on, I’m hitting spawn and reset and it doesn’t change anything, is one of the images supposed be rippling in the render TOP?

Check the “Render1” TOP. Nothing? Any errors? Do you have 099?

Me either, nothing happened. I used 099

Ok, I had to update my graphics card driver for my Windows 10

Holy cow this is lit!