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Physarum Transport Network in GLSL

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Physarum Transport Network in GLSL

Postby ch3 » Tue Jan 23, 2018 12:59 am

A while ago after asking around, @timgerritsen was kind enough to share a simple example with GPU particles using a GLSL compute shader. Other than learning about how to setup the shader, I implemented a slime mold simulation based on this paper.

I thought it's my turn to share the file. I've also added a few other forces and tricks to achieve some interesting looks.

phpBB [video]

phpBB [video]

phpBB [video]
Attachments
GLSL_compute.toe
Slime mold simulation with GLSL compute shader
(16.78 KiB) Downloaded 67 times
ch3
 
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Re: Physarum Transport Network in GLSL

Postby nettoyeur » Tue Jan 23, 2018 9:40 am

supercool, thx for sharing your work!
Idzard Kwadijk | freelance TouchDesigner consultant | LinkedIn
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Re: Physarum Transport Network in GLSL

Postby timgerritsen » Wed Jan 24, 2018 7:01 am

woow... amazing!!!
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