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Deferred Shading

Helpful techniques for working with TouchDesigner. Answers only, no questions.

Re: Deferred Shading

Postby nettoyeur » Fri Feb 03, 2017 9:03 am

That last example "deferredTests.2.toe "works fine here. Using 099 2016.1360
deferred-099.jpg
deferred-099.jpg (27.64 KiB) Viewed 924 times

What are your system specs?
Idzard Kwadijk | freelance TouchDesigner consultant | LinkedIn
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Re: Deferred Shading

Postby ben » Fri Feb 03, 2017 1:18 pm

Not working on macOS because of a few things. First the GLSL version of the shader, I changed that to 3.30 and then a few declarations must be changed. After that the Render TOP still doesn't render the scene correctly (unless you switch to Cube Map rendering for some reason) so I'll submit this part as a bug.

Thanks
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Re: Deferred Shading

Postby raganmd » Thu May 04, 2017 2:27 pm

I've been playing with this and had help from Mike Walczyk to iron out another example of this technique. Figured I'd share with this crowd as it's pretty nifty.

https://github.com/raganmd/learningGLSL ... d_lighting

The Practice tox has a flattend look at the process with comments - left to right.
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Re: Deferred Shading

Postby greenpattern » Fri May 05, 2017 9:34 am

Oh yes! this is very cool, thx mat
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