environment exploration

I’m working on a project called Path that is based on exploration through an environment. It takes in a model of an environment with paths defined through it, and the camera follows the paths, making decisions at each intersection about which way to go. Currently it just picks randomly from the available connections, but eventually I’d like to get it to have weighted choices, such as preferring paths that head towards a particular point. It uses a state machine (written in Python) which stores the location of all the intersections, with the paths that connect them.


[url]https://vimeo.com/99472924[/url]
[url]https://github.com/t3kt/path[/url]
[url]http://t3kt.net/projects/path[/url]