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FPS Engine Project

Beautiful, wild, wacky?! We want to see all your TouchDesigner creations here

FPS Engine Project

Postby Arnal » Thu Sep 14, 2017 12:38 pm

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FPS PROJECT
A funny project realized in my free time.

A cross platform project
Based on a physic engine (VVVV + Bullet) and a graphic engine (Touch Designer) in interaction with GPU shared memory to send messages through the two engines.
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Why two Engines ?
At first I started with VVVV only, but for performance reasons I chose to separate the physical engine from the graphics engine. TouchDesigner have a very powerfull graphic capabilities.
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The physical engine
Based on Bullet physics and VVVV, it is a quasi correct representation of reality, with gravity, collisions and forces applied to the moving elements.
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The graphic engine
Based on the TouchDesigner engine, it works in forward shading with a pool of interchangeable lights. The materials are based on phong PBR shader with a multi layer normal mapping.
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The interaction between the platforms
The two Engines communicate thanks to a system of data conversion in gpu and through shared memory with spout.
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Data Management
All data are processed in VVVV, mouse and keyboard inputs, applied forces, skinned animations and cameras movements, then everything is sent to the graphics engine.

Project page : http://artcraft-zone.com/interactions/f ... hdesigner/
Arnal
 
Posts: 1
Joined: Sun Oct 16, 2011 7:00 pm

Re: FPS Engine Project

Postby fHainer » Sun Oct 08, 2017 6:50 pm

Nice... :D
fHainer
 
Posts: 27
Joined: Tue Jul 17, 2012 10:30 am

Re: FPS Engine Project

Postby doctorhandshake » Mon Oct 09, 2017 9:23 am

Kudos - this is a strange and interesting project.
http://hardwork.party

codename: massapequa
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doctorhandshake
 
Posts: 67
Joined: Wed Aug 17, 2011 6:31 pm
Location: Brooklyn, NY


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