GLSL Line MAT Converter

Like Phong MAT or PBR MAT, it would be cool if there is any chances to see also with this Line MAT an output shader button.

I know that you can’t mix materials in a geometry, so this wishlist came out after some deformations that i did inside a GLSL MAT and i would convert it at final in a Line MAT Rendering.

I’ve seen that throught the pages of Line MAT there are the possibilities to change the geometry visualization in points, lines or vectors. This could be also a good example source to know how geometry shader works inside TD.

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Outputting shader code for the Line MAT is not currently on our road-map.
Thanks

I would like to second the request for an auto-convert Line GLSL Mat. the line mat is great but it cannot be customized because there is no way to affect it like as in a deformation shader with GLSL. I hope this would not be too hard to do?