Like Phong MAT or PBR MAT, it would be cool if there is any chances to see also with this Line MAT an output shader button.
I know that you can’t mix materials in a geometry, so this wishlist came out after some deformations that i did inside a GLSL MAT and i would convert it at final in a Line MAT Rendering.
I’ve seen that throught the pages of Line MAT there are the possibilities to change the geometry visualization in points, lines or vectors. This could be also a good example source to know how geometry shader works inside TD.