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Grouping nodes and adding notes

Send us your requests for enhancements (RFEs)

Grouping nodes and adding notes

Postby Dr0mp » Mon Mar 13, 2017 7:23 pm

Adding notes similar to MaxMSP or Substance Designer and grouping and coloring the groups like Unreal does it with the blueprints.
These 2 will make the workflow even better. :shock: :shock:

Thank you.
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Re: Grouping nodes and adding notes

Postby nettoyeur » Mon Mar 13, 2017 7:46 pm

If you didn't know this, you can:

-press "c" to bring up the coloring menu to color any node

-select multiple nodes, right-click, and then select "collapse selected" which will create a new Comp (or group in your words) with all your nodes in it , already connected to an input and output. You can give this Comp custom parameters to control it.

-save this new Comp node as an external file (or blueprint in Unreal terms) by rightclicking and selecting "Save component". You can drag this tox into any TD network, or load it at run-time. (see the common tab on the parameters dialog of a Base or Container Comp, external tox. You can also enter a http:// adress there to load the tox file remotely).

-add comments to each node by clicking the comment button in the parameter window, top right. (4th icon from the right). If you middle click a node you'll see the comment. Nodes which have comments have a blue icon in the top-right,like this:
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Re: Grouping nodes and adding notes

Postby Dr0mp » Mon Mar 13, 2017 7:53 pm

didnt know. THX :D
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Re: Grouping nodes and adding notes

Postby nettoyeur » Mon Mar 13, 2017 7:59 pm

right-click a Comp and select "Customize Component" to create custom parameters (compare these to the overall settings of a single Blueprint).
Idzard Kwadijk | freelance TouchDesigner consultant | LinkedIn
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Re: Grouping nodes and adding notes

Postby anodin » Wed Mar 22, 2017 12:10 am

When i see the title, i thought of Nuke Node Group and Note,
Now in Touch we create DAT Text to explain what we do, but Note like Nuke are more clear to read.
And and some underbox (zone) is usefull to explain : Here is my Super Technique !!

screenshot of nuke network :
Image
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Re: Grouping nodes and adding notes

Postby vytunis1 » Thu Apr 20, 2017 7:24 am

I have an Idea how grouping&commenting should look like.
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Re: Grouping nodes and adding notes

Postby oliviano » Wed May 10, 2017 5:28 am

+1 on adding background notes to the network editor like in nuke or unreal.

That be so handy for commenting works. !
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Re: Grouping nodes and adding notes

Postby bwanajh » Tue May 16, 2017 11:25 am

Grouping nodes would be awesome.

Please make grouping hotkeys for adding and selecting groups too

Hopeful for Age of empires style Keyboard shortcuts while in network editor:

LMB drag select + CTRL 1 = form group 1 (overwrites existing group)
1= selects&highlights group 1

Holding control you can add to existing groups that are presently selected or highlighted.

+1
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Re: Grouping nodes and adding notes

Postby jmt4zj » Thu May 18, 2017 3:49 pm

To echo nettoyeur, isn't this what containers are for? If you have a standardized input and output to a set of nodes, shouldn't they be encapsulated in a black box? (Also there are groups in TouchDesigner (press g in touch088), but I don't think there's a way to assign color directly other than selecting nodes in the group and then using the color menu).
Jonathan Thompson
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TouchDesigner Developer at AV&C
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Re: Grouping nodes and adding notes

Postby doctorhandshake » Fri May 19, 2017 5:16 am

+1 for Max-style 'comment' elements that are non-functional / network interface only.

I really miss the ability to leave comments in any size and any position all over my network and to style the network itself for clarity in the way you can in Max. I really do think TouchDesigner can be especially difficult to read, especially other people's code.

When collaborating or sharing in other environments, comments can do a lot to expedite the process of understanding what's going on quickly, and I think the comment system as it is now is 'hidden' too much to contribute to at-a-glance comprehension.
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