FIXED: Soft shadowing bug (creating shadow of non existing cube)

Hi, I posted this already in the beginners section (viewtopic.php?f=27&t=19743) and on the Facebook group. Apparently I’m not the only one having this problem and according to Malcolm “this seems to be a bug in the soft shadowing code”.

The problem : inside a cube, I place a sphere and light turning around the sphere. The shadow of the sphere is correctly projected on the cube, but when the light is at the opposite side, the shadow of a cube appears. This shadow is not related to any geo in the scene and should not exist.

Here is a quick example showing the problem :

shadow-cube.toe (5.53 KB)

Screenshot_1-Perso.png

Thanks!

Thanks for the example file.

My pleasure. Also you will find that if you remove the sphere, the shadow of the cube is still there. So the problem is that a light inside a cube make this cube cast its own shadow inside itself…
Can’t wait to see this problem solved! :wink:
Thank a lot for you work guys

Cleaning up my old todos, this seems fixed in modern builds.

@malcolm indeed :wink: